OpenCreator
Last updated
Last updated
The skin variable contains all necesarry information about the players skin. If your Config.useSkinchanger is set to true the skin parameter is already formatted to work with skinchanger. The tattoos parameter is only available if is set to true. Otherwise the tattoos are part of the skin parameter as skinchanger doesn't support tattoos.
The structure of the object depends on . If it is set to false, the object will look the following:
If is disabled, the skin object is formatted to fit the skinchanger data structure. You only have to encode the object via json and save it to your database. Take a look at the to see how their data structure looks like.