# GetTattoos

```lua
local tattoos = exports["nvx_charcreator"]:GetTattoos()
```

This export retuns the tattoo object stored inside the resouce. You can use the returned value to store the tattoos in your database and apply them when the player joins the server via [*SetTattoos*](https://nvx-development.gitbook.io/nvx-character-creator/exports/settattoos)

{% hint style="info" %}
IMPORTANT:

The tattoo system won't work with other tattoo shops etc. because it's using is own logic. Make sure that everything that has to do with tattoos work with this resource.
{% endhint %}
